The emergence of Web3 technology has paved the way for innovative technologies like Quest2Earn, Learn2Earn, etc. While all these technologies are made different by their nuances, they are essentially the same thing: you are rewarded for doing a specific task. Out of all these technologies, Q2E seems to be the most important as it focuses on a person’s health- and rewards them for doing the same.
With the rise in popularity of the Quest2Earn platform, it was only a matter of time before it found practical applications in the gaming world since gamification is also a recent trend. With so many young gamers becoming addicted to binging Fortnite on their couches for long periods on end, Quest2Earn may just be the best way to end this scourge of long bouts of couch gaming that plague most young gamers- and get them up and running.
How Will it Help Parents?
The basis of Quest2Earn is to reward users for completing certain fitness tasks, taking a certain number of steps, etc. By implementing Quest2Earn in their children’s lives, parents may capitalize on this platform by rewarding their children for being active. A classic example of this is the Game Time cards. Game Time cards are gift cards that allow you to buy in-game items only able to be bought with real-world money.
The strategy is fairly simple- parents make their kids use Quest2Earn apps, such as Rolm. When the children reach certain fitness goals or daily step limits successive days in a row, they can be rewarded with Game Time cards from the app marketplace, provided they’ve accrued enough coins. So the next time your child scores an Ace on Split, they’ll do so with a sick Vandal skin that they literally bought with their efforts!
Promotes Socializing
These Quest2Earn apps also introduce a certain social element into the mix. The apps provide you with an avatar and some basic clothes. Over time, with the accumulation of the app’s specific loyalty points- or by completing challenges- your children may receive or buy NFT items. While not worth any real money directly, these items- usually wearables for your avatar- depict the amount of work the child will have put into their health and fitness. They can then compare their avatars using the NFTs they have equipped on them.
While sounding shallow, it will provide your children with yet another reason to work harder at being fitter, as it will be a competition between them to see who has the freshest fit. This is where the social aspect of the apps comes into play. It promotes competition between them, which leads to a higher level of physical activity. And these children are rewarded for their hard work with wearable NFTs that they can use to secure bragging rights and even trade or sell.
Rolm – Helping Parents Achieve their Positive Parenting Goals
Rolm is a Gen-Alpha Q2E app that enables users to earn rx in exchange for every single step they take. With its retro vibe, the interface will inspire children, especially teens, to keep moving so they can earn more loyalty points and reinvest them in things they genuinely adore – gift cards and exclusive gaming merch, to name a few.
With Rolm, parents and guardians can achieve two objectives – keeping their golden agers busy with stuff they love and encouraging them to stay fit while earning rx. Having more rx in their wallet will also trigger a sense of independence and freedom, which isn’t quite possible while doing any other activity currently available online.
Conclusion
Rather than play alone with zero incentive, this introduction of Game-Fi, Social-Fi, and NFT aspects into their daily lives will incentivize children to become much more physically active and overall happier while also not taking away from their gaming experience. Sounds like hitting two birds with one 360 no-scope!
What more could parents ask for?
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